Endi Saliaj Anjoman AI app

Anjoman AI app

Anjoman is an AI app on the Telegraph network. You do not pick a model. You say what you want done, and Anjoman works out what the job needs, sends it to the best AI on the network (a miner), has other nodes (validators) check the answer, and hands you the result.

I redesigned the whole product in Figma: the home page, the job screen, the dashboard, the network explorer, sign in and sign up. Every page has a light and a dark version, and the pages people use most have a phone version too. It all comes from one set of components and colour tokens.

One idea holds it together: the receipt. Every job gets one, attached to the question, not to the answer. It shows what was asked, each step and how long it took, which miner did the work, how many validators checked it, and what it cost. While the job runs, the receipt fills in live.

The face of the brand is the seer, a hooded figure praying under a gold mandala. On the home page he stands in a doorway, and the mandala slowly lights up behind him.

The film above is the Figma design built in code: a question goes in, the job runs, the receipt fills in, and the same screen turns dark.

Beside the product I made two studies, both built in code: buttons that turn into the thing they name — a robe, a wax seal, a telegram, an arch, a disc, a telegraph key — and loaders whose engraved rings turn while a job runs, then lock until the name reads straight across.

For
Anjoman
Year
2026
Uses
FigmaProduct designDesign systemDark modeMobile
The same job in dark mode. Every colour is a token with a light and a dark value.
The network explorer: network stats, activity, demand by kind of job, live alerts, and a feed of every request on the network.
On a phone: the home page, a job that finishes with its receipt, and the explorer and dashboard in dark mode.
The Anjoman log in page: on the left, the form with Google, a wallet, email and password; on the right, the seer under a gold mandala with a request being worked on and its receipt
Log in. The art on the right shows what happens after: a request, its steps as they run, and the receipt.
A study: six buttons that turn into the thing they name. Point at one and it opens; click and it finishes. They play on their own until you move your pointer in.
A study: three loaders for a job that is running. The rings turn until the job ends, then lock one by one until A N J O M A N reads straight across. Every third round the way is not found.